About

I moved to the SF Bay Area to pursue my interest in sound design and enrolled in Pyramind Inc.’s Sound Design for Film and Games course. At Pyramind, I discovered my love for dialogue recording and editing along side learning more about sound design. I love the processes of creating the audio that goes into games and other types of media because when it’s done right, the experience of any type of media is just that much better. (“When you do things right, people won’t be sure you’ve done anything at all.” – Futurama) This definitely applies to dialogue which is my main love. Dialogue done right can make a game when other elements might be lacking for a player. The same can be said if the dialogue is implemented poorly as it can pull you out of an experience.

I’m currently looking for different projects to help refine my skills as a Sound Designer and, most importantly, Dialogue Audio Engineer.

I enjoy open world, story driven, puzzle games as well as plat-formers. Some of my current favorite games are Ori and the Blind Forest, Night in the Woods, Rise of the Tomb Raider, and The Witcher 3.